class_name Hitbox
extends Area2D

signal hit(hurtbox)

func _init() -> void:
	area_entered.connect(_on_area_entered)

func _on_area_entered(hurtbox: Hurtbox) -> void:
	#print("[Hit] %s => %s" % [
		#owner.name,
		#hurtbox.owner.name
	#])
	hit.emit(hurtbox)
	hurtbox.hurt.emit(self)
	
